Princes of the Apocalypse
Level 6 Bard, ??/?? XP, 55 HP (6d8 Hit Dice) +1 Init 14 AC
STR 16/3 (Save +3), DEX 12/1 (Save Prof +3, ), CON 15/2(Save +2),
INT 11/0 (Save +0), WIS 15/2 (Save +2), CHA 16/3 (Save prof +5)
Proficiency Bonus +3
Expertises: Deception +9, Performance +9
Skill Profs: Acrobatics +4, Animal Handling +5, Athletics +6, Intimidation +6, Investigation +3, Stealth +4
Jack Of Trades: Arcana +1, History +1, Insight +3, Medicine +3, Nature +1, Perception +5, Persuasion +4, Religion +1, Sleight Of Hand +2, Survival +3
Glaive: 3-1 slashing damage (3d10+3 on a crit!)
Glaive Butt: 3-1 slashing damage (3d4+3 on a crit!)
Dagger: 3 piercing damage (3d4+3 on a crit!)
Dagger, Thrown: 1 piercing damage
Longbow (150/600): 1 piercing damage
Proficiencies: Light and Medium Armor, Simple and Martial Weapons, Hand Crossbow, Longsword, Rapier Short Sword, Thieves Tools, Lute, Go
Relentless Endurance: Once per long rest, if I am taken to 0 HP (but not killed outright), I am at 1 HP instead.
Savage Attacks: On Melee Crit., add one extra damage die.
Feat: Polearm Mastery
- when you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
- while you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
Bardic Inspiration; CHA Mods times per Long Rest, as a bonus action, may give a 1D8 inspiration die to anyone who can hear my words/singing. Inspiration Die can be used 1 time in the next 10 minutes for Attack Rolls, Saves, Ability Rolls, and as a member of the College of Valor, also Damage Rolls or as a Reaction, to AC.
Jack of All trades: All Skill profs that are not Proficient or Extpertise, gain 1/2 round down Prof Bonus.
Song of Rest; while Short Resting, anyone who can hear my restful song and uses at least 1 recovery die gains +1D6 HP.
Expertise: Two Proficient skills become Expertises and add 2xProf Bonus.
College of Valor:
Proficient; medium armor, shields, and martial weapons.
Bardic Inspiration Die may be applied to Damage or as a Reaction, to AC.
Extra Attack – when making an Attack Action, Attack twice
Bardic Magic; Spell DC 14, Spell Mod +6, 4 1st level slots, 3 2nd level slots, 3 3rd level slots
3 Cantrips (Mend, Dancing Lights, Vicious Mockery)
9 Known Spells,
Level 1 (Cure Wounds, Comprehend Languages, Identify) ,
Level 2 (Enhance Ability, Invisibility, Shatter, Suggestion) ,
Level 3 (Hypnotic Pattern, Speak With Plants)
Gear: Damaged Scalemail (1 lost AP bonus, Disadvantage Stealth), courtiers clothes, Explorers Pack, Longbow, Sling, Glaive (Damaged, minus 1) , 20 Arrows, Lute, Flute, Drum
Criminal Background : Fence (has partner with large network of contacts. Can always be contacted.)
Personality Traits: I dont pay attention to Risks in a situation. Never tell me the odds.
Ideals: Honor – Do not steal from others in the trade.
Bonds: Someone I loved died because of a mistake I made. That will never happen again.
Flaws: If there is a plan, I will forget it. If I do not forget it, I will ignore it.